What changes for every class
The point of the rework, as NC explained it on stream: too much of each class ran on effects that brought every cooldown back at once, so pressing a macro was as good as playing. These rules change for all classes:
- Specializations that take away a skill's cooldown are removed, except on classes that need one for the way they play.
- Buffs that shortened the cooldown of every skill now only shorten their own.
- Using a stagger skill used to shorten both Mastery and Stigma cooldowns; now it shortens Mastery skills only.
- Main damage skills lose their guaranteed critical hits and get a higher critical chance instead, so Critical Hit and Critical Hit Resist count for more; some skills on a cooldown keep a guaranteed critical.
- The Empyrean Lord stats work about half as well as before.
- Gear breakthrough now adds Damage Amplification and Damage Resistance instead of attack and defense, so breaking through armor cuts the damage you take noticeably.
AION 2 class changes, class by class
| Class | What changes |
|---|---|
| Gladiator | Overhead Slam no longer lights up at random. A new stacking buff turns it on, Ruinous Blow and Mocking Blade build that buff, and two stacks are the sweet spot. |
| Templar | Judgment loses its no-cooldown setup and becomes a charge skill. Shield Smite turns it on, each Judgment in a row hits harder than the last, and at five stacks a buff makes other skills stronger. |
| Assassin | Heart Gore loses the effect that reset cooldowns and becomes a charge skill that stacks. |
| Ranger | Vaizel's Authority no longer shortens the cooldown of every skill. Burst Arrow now gives a buff, and Explosive Arrow used while it is up turns on Arrow Scattershot. |
| Sorcerer | Wish of Concentration loses its cooldown-reduction specialization, and Bittercold Wind and Winter's Shackles become charge skills. |
| Spiritmaster | Its damage now hangs on summoning spirits at the right moment and keeping Spirit's Descent up, instead of summoning them all at once. |
| Cleric | NC keeps its damage on a macro mostly as it is, because a healer already has enough to watch; Chain of Torment and Debilitating Mark get new conditions for when they can be used. |
| Chanter | Undefeated Mantra and Sprint Mantra merge into one Stigma, a new Stigma takes the free slot, and because the Chanter is strong in PvP its main skills get a balance pass. |
| Brawler (Korean version only) | A successful block resets the cooldown of two of its main attacks, and the dash on one of them becomes a specialization you can choose. |
NC showed how each class plays after the change, not the new numbers; those come with the Korean patch notes for November 11, 2026. Skill names here are the ones the global version uses. The Brawler is the ninth class, which the global version does not have yet.
When the class rework comes to the global version
NC has not said when, or whether, it comes to the global version: none of its 25 latest AION 2 posts on Steam mention it (checked November 9, 2026). The Korean and global versions get separate patches: the global version has Ludra, which the Korean version only gets on December 2, 2026. What the global version gets next is listed on AION 2 news and patch notes the day NC announces it, and the AION 2 classes tier list stays on the global version's lists until the rework reaches it.
What else comes with it in the Korean version
| Date (Korean version) | What arrives |
|---|---|
| The combat and class rework, the level cap goes from 50 to 55, housing: a plot of your own for 1,000,000 Kina, with 286 kinds of furniture and room for 40 visitors, gear breakthrough goes up to 7 and a solo mode for every Expedition difficulty | |
| One free server transfer per account | |
| A Ludra challenge based on the global version's Ludra, with a Ludra pet as a reward | |
| A new Expedition, a new Transcendence dungeon, a sixth Nightmare stage and a Christmas event | |
| A new Sanctuary raid and a New Year event |
FAQ
Is AION 2 getting a class rework?
Yes, in the Korean version first: it arrives there on November 11, 2026 with the level 55 update. NC showed it on November 8, 2026 at AION 2's first-anniversary event in Seoul, which NC streamed live. NC has not said when, or whether, it comes to the global version: none of its 25 latest AION 2 posts on Steam mention it (checked November 9, 2026).
When does the AION 2 class rework come to the global version?
NC has not given a date and has not said it will come. The Korean version gets it on November 11, 2026; the global version is a separate game version with its own patches.
Will macros still work after the AION 2 class rework?
Yes. NC keeps mouse macros: a macro still gives decent damage, and playing the new mechanics by hand gives up to about 20% more when it is done well.
Which classes change in the AION 2 class rework?
All of them: Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Cleric and Chanter, and the Brawler, which only the Korean version has. Each class gets a new rule for one of its main skills, so that playing by hand pays off.
Sources
- NC (Korean version): the November 11, 2026 update page (2026-11-08)
- NC (Korean version): maintenance notice for November 11, 2026 (2026-11-09)
Checked against NC's official posts on November 9, 2026. Everything on this page comes from NC itself; when NC changes something, we update the page and its date.




